Farmer's Hand
Euchre’s 24-card deck has only 24 cards precisely so that most of them matter. The exceptions are the 9s and the 10s: off-trump they win nothing, and even as trump they sit below the jacks, the ace, the king and the queen. A hand made mostly of them is a hand you cannot do anything with.
That hand has a name — a farmer’s hand — and this variant gives its holder a way out. Instead of playing it as dealt, they may swap the worst of it for the cards nobody was going to see.
What qualifies
Section titled “What qualifies”A hand qualifies if at least three of its five cards are 9s or 10s. The other two can be anything at all, including an ace or a bower.
There are other versions of this rule in circulation — one requires no face cards whatsoever — but the three-or-more-farmers version is the one implemented here.
| Hand | Qualifies? | Why |
|---|---|---|
| 9 9 10 K A | Yes | Three 9s/10s, even alongside K and A |
| 9 10 10 10 J | Yes | Four of them |
| 9 10 K Q A | No | Only two |
The swap
Section titled “The swap”The three cards left face down after the up-card is turned are the kitty. Normally nobody ever sees them. A swap trades your three lowest cards for those three, sight unseen.
- “Lowest” is by plain printed rank — 9 below 10, below jack, and so on. Ties are broken by suit rather than picked at random, so the swap is the same every time for the same hand.
- Your three cards go face down into the kitty in their place.
- The up-card is not involved. It stays exactly where it is, still proposing its suit as trump.
You are never made to swap. Declining is always available, and a player who declines plays the hand as dealt with their bidding turn intact.
Worked example
Section titled “Worked example”You are dealt 9 9 10 K A. Three of the five are 9s or 10s, so you qualify. Your three lowest by rank are the 9, 9 and 10; the K and A stay.
Swap, and those three go face down into the kitty while the three cards that were sitting there come to you. You keep K A and pick up whatever the kitty held — which might be three more 9s, or might be a bower.
The cost
Section titled “The cost”A player who swaps gives up their turn in the first round of bidding. It is passed for them automatically.
The reasoning is that a farmer’s hand is weak enough to justify repairing, but repairing it and keeping the right to call trump on the improved version is too much for one deal. So you fix your hand or you bid it, not both. You are still in the hand: you play all five tricks normally, and you can still be ordered up or partner a maker.
The auto-pass never overrides Stick the Dealer. If the dealer swapped and bidding reaches them in round two with everyone else passed, they must still name a suit.
Should you swap?
Section titled “Should you swap?”The kitty is face down, which makes this a genuine gamble rather than free money.
- Three unknown cards from a 24-card deck are, on average, mediocre. You are not drawing from the top of the deck; you are drawing from what nobody dealt. Swapping a 9, a 9 and a 10 is close to a free roll. Swapping away a 10 you would have kept is not.
- Weigh it against the bidding turn you lose. If your two good cards are a bower and an ace in the same suit, you had a real call available, and giving that up to chase three unknowns is usually the worse deal.
- Position matters. The later you sit, the more you know about how the bidding is likely to go — but the swap is offered before any of it happens, so you are always deciding blind on that front.
Who gets asked
Section titled “Who gets asked”The search starts at the dealer’s left and goes round in playing order, ending with the dealer. Each seat is offered at most once. Whether a player swaps or declines, the search carries on, so more than one player can be offered a swap in the same deal.
If Ace-No-Face is also active and a hand qualifies for both — an ace plus three 9s, say — Ace-No-Face takes priority and that player is offered a redeal rather than a swap.
Because a swapper’s round-one turn is passed for them, an all-pass first round is a little more likely with this variant on, which makes the round-two question worth settling in advance: see Pass Out.
Farmer’s Hand is a built-in variant, so games using it are still rated.